Aranar still can't
Not even half an hour into this short voyage, and Aranar is already holding Thryn and Anya upright as they both realise that the movement of the sea does not agree with their inner ear’s view of how the world is put together.
In spite of all this, at least the day goes past as any other on a ship. A pod of whales breach near the convoy, Merrow jump out of the water and attack the ship and the party, a kraken that is identified quickly as being small for its size breaches the water and takes down a ship in the convoy, the Merrow flee at this sudden large and dangerous presence, the party’s ship attempts to flee the kraken, the kraken destroys the ship, knocking out the party and as they are unconscious the remains of the ship awash on the shore. All in a day’s work.
Coming to the party hear grunts and laboured breaths from outside as it is quickly assessed that there are a horde of undead outside what remains of the ship. After a few attempts to lure the undead away from noticing the party, Anya rushes out of the ship to take them by surprise, which is not hard to do all things considered. After a lengthy battle the part set off to what appears to be a nearby settlement to inform them of their undead problem.
Entering port Dreadmaw, it’s immediately noticeable that they were already aware. The outskirts of the settlement are littered with broken and burned buildings, and a large pile of coffins in the church grounds. Entering The Fiery Tortoise, Aranar informs the barkeep of the town’s undead problem, Jeiy a little bemused at this adventurer then fills them in on the rest of the details as to what has happened.
After some food is eaten, some drink consumed, the party turns in for the night and allows their bodies to rest from another day on the seas.
The next day the party investigates who in town is currently dealing with this issue. First they attempt to contact the Harbourmaster but they appear to be far too busy to pay a group of adventurers any mind. Going to the temple, Aranar speaks to head paladin Erreng Garnet and to put it mildly, manages to insult the capabilities of the order and personally challenge Erreng’s martial capacity. Thoroughly embarrassed, the party decides to head off into the jungle and save themselves any additional problems.
3 days into their travels, the party come across the ruins of a church yard, with two large quadrupedal creatures with multiple tentacles coming out of their back. Using a minor illusion to check if the creatures were immediately hostile, it appears that they were more mildly interested in other creatures, but appeared to be devouring whatever was in the graves. Sneaking around the walls, the party headed towards the mausoleum the dagger is drawing Thryn towards. The structure’s wall appears to have been blown out from the inside, with an empty sarcophagus and weapons display rack. The walls of the mausoleum display carved images of a warrior wielding two weapons, one long and one short.
Thusly distracted, the creatures that were inhabiting the graveyard attack the party.